Locale System
All user-facing strings are defined in shared/locale.lua.
Configuration
| Option | Default | Description |
|---|---|---|
Locale | 'en' | Active language code |
String Categories
The locale file contains ~50 keys organized by feature:
- General: ok, cancel, confirm, goBack, settings
- Character Selection: selectCharacter, buyNewCharacterSlot, create, spawn
- Character Creation: createNewCharacter, name, lastName, nationality, birthDate, welcome
- UI Elements: background, theme, darkMode, profile, pose, music, volume, camera, play
- Slot System: buySlot, enterTransactionId
