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About

Code9 Loading Screen V2 — cinematic intro, music player, gallery, rules, controls, links and a closing animation for FiveM.

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About

Description​

Code9 Loading Screen V2 is a cinematic loading screen for FiveM. It opens with your logo condensing out of the dark and a light sweep switching it on, hands over to your background video as the logo settles into the corner, and gives your players a full menu to explore while they load: a music player, a gallery, your rules, your keys and commands and your links.

When the game is ready, the screen plays a closing animation instead of disappearing, and takes itself down the moment it is done.

Every word, colour, key, rule, song, picture and link is set in shared/config.lua. The script is standalone: it works on ESX, QBCore, QBox or any other server.

Key Features​

Cinematic Intro​

  • Your logo emerges from the dark, dimmed, and a light sweep switches it on
  • A small burst of particles and dust in the light, coloured from your logo
  • Your server name rises letter by letter beside the logo
  • Short sound cues synced to the motion, finished before your music starts
  • The logo flies to the top-left corner while your background video opens up behind it
  • Logos without transparency are cleaned up automatically

Background​

  • Muted, looping background video with a start second, adjustable dim and a soft edge vignette

Music Player​

  • A playlist of online song links or your own audio files, in order or shuffled, each from a chosen second
  • Cover, title, waveform seek bar, play/pause, previous/next, volume and mute
  • A "Now playing" note whenever a new song starts
  • Players can paste their own songs — limited or turned off in the config
  • Volume, mute, pause and added songs are remembered for the player's next join
  • A key pauses and resumes the music
  • Gallery — pictures fan out of their button and fly into a full-screen grid; any picture can be enlarged and paged through
  • Rules — headings on the left, their rules beside them (up to 10 headings of 40 rules)
  • Controls — a full keyboard with every key you bind painted on it, plus a commands tab (up to 120 keys and 120 commands)
  • Links — up to 8 round buttons in the top-right corner; your community server's invite shows its live member and online counts

Loading Progress​

  • A fine line of light along the bottom edge with the current stage ("Loading the map") and a counter-style percentage
  • Never jumps backwards, and finishes with a last pass of light

Closing​

  • The menu leaves, the dark closes back over the background, the logo flies home and the light switches it off
  • Your music fades out with it
  • A single export lets your character selection close the screen itself

Performance​

  • Every animation runs on the browser's own animation thread, so it keeps its pace while the game loads
  • Heavy pages are prepared ahead of time, so opening them costs nothing
  • If the screen ever fails to answer, it is taken down anyway — nobody is left behind a black frame

Compatibility​

TypeSupported
FrameworksStandalone — works with ESX, QBCore, QBox
LanguagesEN, TR (extendable)
MediaMP4 video, MP3 / OGG audio, PNG / JPG / WEBP pictures