Vehicle & Engine
Fuel system integration, lock system integration, engine command + keybind, allowed vehicle classes, and addon vehicle hash overrides.
Fuel System
Config.FuelSystem = "LegacyFuel"
Available values:
| Value | Notes |
|---|---|
"cdn-fuel" | Calls exports['cdn-fuel']:GetFuel(veh) |
"ps-fuel" | Calls exports['ps-fuel']:GetFuel(veh) |
"LegacyFuel" | Native GetVehicleFuelLevel(veh) |
"lj-fuel" | Native GetVehicleFuelLevel(veh) |
"ox_fuel" | Reads Entity(veh).state.fuel (state bag) |
If the chosen system isn't available, the script falls back to native GetVehicleFuelLevel.
Vehicle Lock System
Config.VehicleLockSystem = "default"
| Value | Lock | Unlock |
|---|---|---|
"default" | SetVehicleDoorsLocked(veh, 2) + SetVehicleDoorsLockedForAllPlayers | SetVehicleDoorsLocked(veh, 1) + SetVehicleDoorsLockedForAllPlayers |
"cd_garage" | TriggerEvent('cd_garage:SetVehicleLocked', veh) | TriggerEvent('cd_garage:SetVehicleUnlocked', veh) |
"qb-vehiclekeys" | TriggerServerEvent('qb-vehiclekeys:server:setVehLockState', plate, 2) | TriggerServerEvent(... plate, 1) |
"qs-vehiclekeys" | TriggerEvent('qs-vehiclekeys:client:LockVehicle', plate) | TriggerEvent('qs-vehiclekeys:client:UnlockVehicle', plate) |
Engine Command + Keybind
A separate command for engine toggle (independent of Carplay's main opening method).
Config.EngineCommand = "engine" -- chat command (set false to disable)
Config.EngineKey = false -- enable keybind
Config.EngineDefaultKey = "U"
Config.EngineBindingDescription = "Toggle Engine"
Config.EngineKeepRunning = true -- keep engine on when player exits
- The command works only when the player is in the driver seat of a vehicle
EngineKeepRunning = truecallsSetVehicleKeepEngineOnWhenAbandonedso the engine stays on when the driver exits
Allowed Vehicle Classes
Carplay can be blocked on specific vehicle classes via Config.AllowedTypes. Each entry maps to GTA's class index from GetVehicleClass(vehicle):
Config.AllowedTypes = {
[0] = true, -- Compacts
[1] = true, -- Sedans
[2] = true, -- SUVs
[3] = true, -- Coupes
[4] = true, -- Muscle
[5] = true, -- Sports Classics
[6] = true, -- Sports
[7] = true, -- Super
[8] = true, -- Motorcycles
[9] = true, -- Off-road
[10] = true, -- Industrial
[11] = false, -- Utility
[12] = true, -- Vans
[13] = false, -- Cycles
[14] = true, -- Boats
[15] = true, -- Helicopters
[16] = false, -- Planes
[17] = true, -- Service
[18] = true, -- Emergency
[19] = true, -- Military
[20] = true, -- Commercial
[21] = false, -- Trains
[22] = false, -- Open Wheel
}
The full class index reference is in the FiveM docs: GetVehicleClass.
Addon Vehicle Hash Overrides
Some addon vehicles have broken bone names that prevent attached props (like the in-vehicle screen) from positioning correctly. Override per model:
Config.VehicleHashes = {
-- [GetHashKey("duel")] = "duel",
-- [GetHashKey("mymodel")] = "mymodel",
}
Most stock vehicles work fine — only add an entry if you find a model where the screen prop attaches in the wrong place.
